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Build Log
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>
<h3>------- Build started: Project: hl, Configuration: Release HL2MP|Win32 -------
</h3>
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Command Lines
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Creating temporary file "e:\src\dlls\Release HL2MP\RSP000027.rsp" with contents
[
/Ox /Og /Ob2 /Oi /Ot /G6 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public/tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /I "../dlls/hl2mp_dll" /I "../game_shared/hl2mp" /D "HL2MP" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D "sprintf=use_Q_snprintf_instead_of_sprintf" /D "_WINDOWS" /D "VECTOR" /D "strncpy=use_Q_strncpy_instead" /D "_snprintf=use_Q_snprintf_instead" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "_WINDLL" /GF /FD /ML /Gy /arch:SSE /GR /Yu"cbase.h" /Fp".\Release_hl2mp/hl.pch" /Fo".\Release_hl2mp/" /Fd".\Release_hl2mp/" /FR".\Release_hl2mp/" /W4 /c /Zi
.\sdk\sdk_bot_temp.cpp
.\bg2\mapfilter.cpp
.\bg2\flag.cpp
\src\game_shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.cpp
\src\game_shared\hl2mp\weapon_hl2mpbase.cpp
.\hl2mp_dll\te_hl2mp_shotgun_shot.cpp
\src\game_shared\hl2mp\hl2mp_weapon_parse.cpp
\src\game_shared\hl2mp\hl2mp_player_shared.cpp
.\hl2mp_dll\hl2mp_player.cpp
\src\game_shared\hl2mp\hl2mp_gamerules.cpp
.\hl2mp_dll\hl2mp_gameinterface.cpp
.\hl2mp_dll\hl2mp_client.cpp
\src\game_shared\hl2mp\client_side.cpp
.\hl2_dll\weapon_cguard.cpp
.\weapon_cubemap.cpp
.\hl2_dll\WaterLODControl.cpp
.\hl2_dll\vehicle_viewcontroller.cpp
.\hl2_dll\vehicle_prisoner_pod.cpp
.\hl2_dll\vehicle_crane.cpp
.\hl2_dll\script_intro.cpp
.\hl2_dll\rotorwash.cpp
.\hl2_dll\proto_sniper.cpp
.\hl2_dll\prop_thumper.cpp
.\hl2_dll\prop_combine_ball.cpp
.\hl2_dll\point_apc_controller.cpp
.\hl2_dll\player_control.cpp
.\hl2_dll\npc_vortigaunt.cpp
.\npc_talker.cpp
.\hl2_dll\npc_strider.cpp
.\hl2_dll\npc_rollermine.cpp
.\hl2_dll\npc_manhack.cpp
.\hl2_dll\npc_headcrab.cpp
.\hl2_dll\npc_BaseZombie.cpp
.\hl2_dll\npc_barnacle.cpp
.\hl2_dll\monster_dummy.cpp
.\hl2_dll\look_door.cpp
.\hl2_dll\item_suit.cpp
.\hl2_dll\item_itemcrate.cpp
.\hl2_dll\item_healthkit.cpp
.\hl2_dll\item_dynamic_resupply.cpp
.\hl2_dll\item_battery.cpp
.\hl2_dll\item_ammo.cpp
.\hl2_dll\info_teleporter_countdown.cpp
.\hl2_dll\hl_playermove.cpp
\src\game_shared\hl2\hl_gamemovement.cpp
\src\game_shared\hl2\hl2_usermessages.cpp
.\hl2_dll\hl2_triggers.cpp
.\hl2_dll\hl2_playerlocaldata.cpp
.\hl2_dll\hl2_player.cpp
\src\game_shared\hl2\hl2_gamerules.cpp
.\hl2_dll\hl2_eventlog.cpp
.\hl2_dll\hl2_ai_network.cpp
.\hl2_dll\func_recharge.cpp
.\hl2_dll\env_starfield.cpp
.\hl2_dll\env_speaker.cpp
.\hl2_dll\combine_mine.cpp
.\hl2_dll\citadel_effects.cpp
.\hl2_dll\cbasespriteprojectile.cpp
.\hl2_dll\cbasehelicopter.cpp
\src\game_shared\hl2\basehlcombatweapon_shared.cpp
.\hl2_dll\basehlcombatweapon.cpp
.\basebludgeonweapon.cpp
.\hl2_dll\antlion_dust.cpp
\src\game_shared\usermessages.cpp
.\te_worlddecal.cpp
.\te_spritespray.cpp
.\te_sprite.cpp
.\te_sparks.cpp
.\te_smoke.cpp
.\te_showline.cpp
.\te_projecteddecal.cpp
.\te_playerdecal.cpp
.\te_physicsprop.cpp
.\te_particlesystem.cpp
.\te_muzzleflash.cpp
.\te_largefunnel.cpp
.\te_killplayerattachments.cpp
.\te_impact.cpp
.\te_glowsprite.cpp
.\te_glassshatter.cpp
.\hl2_dll\te_gaussexplosion.cpp
.\te_footprintdecal.cpp
.\te_fizz.cpp
.\te_explosion.cpp
.\te_energysplash.cpp
.\te_dynamiclight.cpp
.\te_decal.cpp
.\te_bubbletrail.cpp
.\te_bubbles.cpp
.\te_bspdecal.cpp
.\te_breakmodel.cpp
.\te_bloodstream.cpp
.\te_bloodsprite.cpp
.\te_beamspline.cpp
.\te_beamringpoint.cpp
.\te_beamring.cpp
.\te_beampoints.cpp
.\te_beamlaser.cpp
.\te_beaments.cpp
.\te_beamentpoint.cpp
.\te_basebeam.cpp
.\te_armorricochet.cpp
.\te.cpp
.\steamjet.cpp
\src\game_shared\SpriteTrail.cpp
.\smokestack.cpp
.\smoke_trail.cpp
.\plasma.cpp
.\particle_smokegrenade.cpp
.\particle_fire.cpp
.\movie_explosion.cpp
.\event_tempentity_tester.cpp
.\basetempentity.cpp
.\world.cpp
\src\game_shared\weapon_proficiency.cpp
\src\game_shared\weapon_parse.cpp
.\wcedit.cpp
.\waterbullet.cpp
\src\game_shared\voice_gamemgr.cpp
.\vguiscreen.cpp
.\vehicle_baseserver.cpp
.\vehicle_base.cpp
.\variant_t.cpp
\src\game_shared\util_shared.cpp
.\util.cpp
\src\game_shared\usercmd.cpp
.\triggers.cpp
.\trains.cpp
.\timedeventmgr.cpp
.\textstatsmgr.cpp
.\testtraceline.cpp
.\testfunctions.cpp
.\test_stressentities.cpp
.\test_proxytoggle.cpp
\src\game_shared\test_ehandle.cpp
.\tesla.cpp
.\terrainmodmgr.cpp
.\tempmonster.cpp
.\TemplateEntities.cpp
\src\game_shared\teamplay_gamerules.cpp
.\team_spawnpoint.cpp
.\team.cpp
.\te_effect_dispatch.cpp
.\te_beamfollow.cpp
.\tanktrain.cpp
\src\game_shared\takedamageinfo.cpp
.\sun.cpp
.\subs.cpp
\src\game_shared\studio_shared.cpp
\src\tier1\stringpool.cpp
\src\game_shared\Sprite.cpp
.\spotlightend.cpp
.\soundscape_system.cpp
.\soundscape.cpp
\src\public\SoundParametersInternal.cpp
\src\game_shared\soundenvelope.cpp
.\soundent.cpp
\src\game_shared\SoundEmitterSystem.cpp
.\sound.cpp
.\SkyCamera.cpp
\src\game_shared\singleplay_gamerules.cpp
.\simtimer.cpp
.\shadowcontrol.cpp
.\ServerNetworkProperty.cpp
.\sendproxy.cpp
.\scriptedtarget.cpp
.\scripted.cpp
.\scratchpad_gamedll_helpers.cpp
.\sceneentity.cpp
.\saverestore_gamedll.cpp
\src\game_shared\saverestore.cpp
\src\game_shared\rope_helpers.cpp
.\rope.cpp
.\recipientfilter.cpp
.\RagdollBoogie.cpp
\src\game_shared\ragdoll_shared.cpp
.\ragdoll_manager.cpp
\src\game_shared\props_shared.cpp
.\props.cpp
\src\game_shared\predicted_viewmodel.cpp
\src\game_shared\predictableid.cpp
\src\game_shared\precache_register.cpp
.\pointteleport.cpp
.\pointhurt.cpp
.\PointAngularVelocitySensor.cpp
.\pointanglesensor.cpp
.\point_template.cpp
.\point_spotlight.cpp
.\point_playermoveconstraint.cpp
.\point_devshot_camera.cpp
.\point_camera.cpp
.\plugin_check.cpp
.\playerlocaldata.cpp
.\playerinfomanager.cpp
.\player_resource.cpp
.\player_pickup.cpp
.\player_lagcompensation.cpp
.\player_command.cpp
.\player.cpp
.\physobj.cpp
\src\game_shared\physics_shared.cpp
\src\game_shared\physics_saverestore.cpp
.\physics_prop_ragdoll.cpp
.\physics_npc_solver.cpp
\src\game_shared\physics_main_shared.cpp
.\physics_main.cpp
.\physics_impact_damage.cpp
.\physics_fx.cpp
.\physics_cannister.cpp
.\physics_bone_follower.cpp
.\physics.cpp
.\physconstraint.cpp
.\phys_controller.cpp
.\pathtrack.cpp
.\pathcorner.cpp
.\particle_light.cpp
.\npc_vehicledriver.cpp
.\ndebugoverlay.cpp
.\nav_node.cpp
.\nav_mesh.cpp
.\nav_ladder.cpp
.\nav_generate.cpp
.\nav_file.cpp
.\nav_edit.cpp
.\nav_colors.cpp
.\nav_area.cpp
\src\game_shared\multiplay_gamerules.cpp
\src\game_shared\movevars_shared.cpp
.\movement.cpp
.\movehelper_server.cpp
.\monstermaker.cpp
.\modelentities.cpp
.\message_entity.cpp
.\MaterialModifyControl.cpp
.\maprules.cpp
\src\game_shared\mapentities_shared.cpp
.\mapentities.cpp
.\logicrelay.cpp
.\logicentities.cpp
.\logicauto.cpp
.\logic_navigation.cpp
.\logic_measure_movement.cpp
.\lights.cpp
.\lightglow.cpp
.\item_world.cpp
.\intermission.cpp
.\info_camera_link.cpp
\src\game_shared\igamesystem.cpp
.\hltvdirector.cpp
.\hierarchy.cpp
.\h_cycler.cpp
.\h_ai.cpp
.\guntarget.cpp
.\grenadethrown.cpp
.\globalstate.cpp
.\globals.cpp
.\gib.cpp
.\genericmonster.cpp
.\genericactor.cpp
\src\game_shared\gamevars_shared.cpp
.\gametrace_dll.cpp
\src\game_shared\gamestringpool.cpp
\src\game_shared\gamerules_register.cpp
\src\game_shared\gamerules.cpp
\src\game_shared\gamemovement.cpp
.\gameinterface.cpp
.\game_ui.cpp
.\game.cpp
.\func_smokevolume.cpp
.\func_occluder.cpp
.\func_movelinear.cpp
.\hl2_dll\Func_Monitor.cpp
.\func_lod.cpp
.\func_ladder_endpoint.cpp
\src\game_shared\func_ladder.cpp
.\func_dust.cpp
.\func_breakablesurf.cpp
.\func_break.cpp
.\func_areaportalwindow.cpp
.\func_areaportalbase.cpp
.\func_areaportal.cpp
.\fourwheelvehiclephysics.cpp
.\fogcontroller.cpp
.\fire_smoke.cpp
.\fire.cpp
.\filters.cpp
.\explode.cpp
.\EventLog.cpp
\src\game_shared\eventlist.cpp
.\EnvSpark.cpp
.\EnvShake.cpp
.\envmicrophone.cpp
.\EnvMessage.cpp
.\EnvLaser.cpp
.\EnvHudHint.cpp
.\EnvFade.cpp
.\EnvBeam.cpp
.\env_zoom.cpp
\src\game_shared\env_wind_shared.cpp
.\env_texturetoggle.cpp
.\env_screenoverlay.cpp
.\env_player_surface_trigger.cpp
.\env_particlescript.cpp
.\env_entity_maker.cpp
.\env_effectsscript.cpp
\src\game_shared\env_detail_controller.cpp
\src\game_shared\EntityParticleTrail_Shared.cpp
.\EntityParticleTrail.cpp
\src\game_shared\entitylist_base.cpp
.\entitylist.cpp
.\EntityFlame.cpp
.\EntityDissolve.cpp
.\entityblocker.cpp
\src\game_shared\ehandle.cpp
.\EffectsServer.cpp
.\effects.cpp
\src\game_shared\effect_dispatch_data.cpp
.\dynamiclight.cpp
.\doors.cpp
\src\game_shared\decals.cpp
\src\game_shared\debugoverlay_shared.cpp
\src\game_shared\death_pose.cpp
.\damagemodifier.cpp
.\cterrainmorph.cpp
.\CRagdollMagnet.cpp
.\cplane.cpp
.\controlentities.cpp
\src\game_shared\collisionproperty.cpp
.\client.cpp
.\cbase.cpp
.\buttons.cpp
.\bmodels.cpp
.\bitstring.cpp
\src\game_shared\beam_shared.cpp
\src\game_shared\baseviewmodel_shared.cpp
.\baseviewmodel.cpp
\src\game_shared\baseplayer_shared.cpp
\src\game_shared\baseparticleentity.cpp
.\basegrenade_timed.cpp
\src\game_shared\basegrenade_shared.cpp
.\basegrenade_contact.cpp
.\basegrenade_concussion.cpp
.\baseflex.cpp
\src\game_shared\baseentity_shared.cpp
.\baseentity.cpp
\src\game_shared\basecombatweapon_shared.cpp
.\basecombatweapon.cpp
\src\game_shared\basecombatcharacter_shared.cpp
.\basecombatcharacter.cpp
.\BaseAnimatingOverlay.cpp
.\baseanimating.cpp
.\base_transmit_proxy.cpp
\src\game_shared\base_playeranimstate.cpp
\src\game_shared\animation.cpp
\src\game_shared\ammodef.cpp
.\ai_waypoint.cpp
.\ai_utils.cpp
.\ai_trackpather.cpp
.\ai_task.cpp
.\ai_squadslot.cpp
.\ai_squad.cpp
.\ai_speechfilter.cpp
.\ai_speech.cpp
.\ai_sentence.cpp
.\ai_senses.cpp
.\ai_schedule.cpp
.\ai_playerally.cpp
.\ai_node.cpp
.\ai_networkmanager.cpp
.\ai_network.cpp
.\ai_navigator.cpp
.\ai_namespaces.cpp
.\ai_link.cpp
.\AI_Interest_Target.cpp
.\ai_initutils.cpp
.\ai_hull.cpp
.\ai_hint.cpp
.\ai_event.cpp
.\ai_dynamiclink.cpp
.\ai_default.cpp
.\AI_Criteria.cpp
.\ai_condition.cpp
.\ai_concommands.cpp
.\ai_blended_movement.cpp
.\ai_behavior.cpp
.\ai_basenpc_squad.cpp
.\ai_basenpc_schedule.cpp
.\ai_basenpc_physicsflyer.cpp
.\ai_basenpc_movement.cpp
.\ai_basenpc.cpp
.\ai_basehumanoid.cpp
.\ai_baseactor.cpp
.\ai_activity.cpp
\src\game_shared\activitylist.cpp
]
Creating command line "cl.exe @"e:\src\dlls\Release HL2MP\RSP000027.rsp" /nologo"
Creating temporary file "e:\src\dlls\Release HL2MP\RSP000028.rsp" with contents
[
/Ox /Og /Ob2 /Oi /Ot /G6 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public/tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /I "../dlls/hl2mp_dll" /I "../game_shared/hl2mp" /D "HL2MP" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D "sprintf=use_Q_snprintf_instead_of_sprintf" /D "_WINDOWS" /D "VECTOR" /D "strncpy=use_Q_strncpy_instead" /D "_snprintf=use_Q_snprintf_instead" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "_WINDLL" /GF /FD /ML /Gy /arch:SSE /GR /Yc"cbase.h" /Fp".\Release_hl2mp/hl.pch" /Fo".\Release_hl2mp/" /Fd".\Release_hl2mp/" /FR".\Release_hl2mp/" /W4 /c /Zi
.\stdafx.cpp
]
Creating command line "cl.exe @"e:\src\dlls\Release HL2MP\RSP000028.rsp" /nologo"
Creating temporary file "e:\src\dlls\Release HL2MP\RSP000029.rsp" with contents
[
/Ox /Og /Ob2 /Oi /Ot /G6 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public/tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /I "../dlls/hl2mp_dll" /I "../game_shared/hl2mp" /D "HL2MP" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D "sprintf=use_Q_snprintf_instead_of_sprintf" /D "_WINDOWS" /D "VECTOR" /D "strncpy=use_Q_strncpy_instead" /D "_snprintf=use_Q_snprintf_instead" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "_WINDLL" /GF /FD /ML /Gy /arch:SSE /GR /Fp".\Release_hl2mp/hl.pch" /Fo".\Release_hl2mp/" /Fd".\Release_hl2mp/" /FR".\Release_hl2mp/" /W4 /c /Zi
.\bg2\weapon_bg2weapons.cpp
.\bg2\weapon_bg2base.cpp
.\bg2\vcomm.cpp
.\bg2\bullet.cpp
\src\public\vmatrix.cpp
\src\tier1\utlsymbol.cpp
\src\tier1\utlbuffer.cpp
\src\public\studio.cpp
\src\public\stringregistry.cpp
\src\public\simple_physics.cpp
\src\game_shared\sheetsimulator.cpp
\src\public\server_class.cpp
\src\public\ScratchPadUtils.cpp
\src\public\scratchpad3d.cpp
\src\public\rope_physics.cpp
\src\tier1\resourcemanager.cpp
\src\common\randoverride.cpp
\src\public\networkvar.cpp
\src\tier1\mempool.cpp
\src\public\tier0\memoverride.cpp
\src\public\mathlib.cpp
\src\public\map_utils.cpp
\src\tier1\KeyValues.cpp
\src\public\keyframe\keyframe.cpp
\src\game_shared\interval.cpp
\src\tier1\interface.cpp
.\init_factory.cpp
\src\public\IceKey.cpp
.\h_export.cpp
.\gamehandle.cpp
\src\public\filesystem_helpers.cpp
\src\public\editor_sendcommand.cpp
\src\public\dt_utlvector_send.cpp
\src\public\dt_utlvector_common.cpp
\src\public\dt_send.cpp
\src\tier1\convar.cpp
\src\public\collisionutils.cpp
\src\game_shared\choreoscene.cpp
\src\game_shared\choreoevent.cpp
\src\game_shared\choreochannel.cpp
\src\game_shared\choreoactor.cpp
\src\tier1\checksum_md5.cpp
\src\tier1\checksum_crc.cpp
\src\tier1\characterset.cpp
\src\public\bone_setup.cpp
\src\tier1\bitbuf.cpp
]
Creating command line "cl.exe @"e:\src\dlls\Release HL2MP\RSP000029.rsp" /nologo"
Creating temporary file "e:\src\dlls\Release HL2MP\RSP00002A.rsp" with contents
[
/Ox /Og /Ob2 /Oi /Ot /G6 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public/tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /I "../dlls/hl2mp_dll" /I "../game_shared/hl2mp" /D "HL2MP" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D "sprintf=use_Q_snprintf_instead_of_sprintf" /D "_WINDOWS" /D "VECTOR" /D "strncpy=use_Q_strncpy_instead" /D "_snprintf=use_Q_snprintf_instead" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "_WINDLL" /GF /FD /ML /Gy /arch:SSE /GR /Yu"cbase.h" /Fp".\Release_hl2mp/hl.pch" /Fo"Release HL2MP/vehicle_jeep1.obj" /Fd".\Release_hl2mp/" /FR".\Release_hl2mp/" /W4 /c /Zi
.\hl2_dll\vehicle_jeep.cpp
]
Creating command line "cl.exe @"e:\src\dlls\Release HL2MP\RSP00002A.rsp" /nologo"
Creating temporary file "e:\src\dlls\Release HL2MP\RSP00002B.rsp" with contents
[
/OUT:"Release_hl2mp/server.dll" /INCREMENTAL:NO /NOLOGO /LIBPATH:"..\lib\public" /DLL /NODEFAULTLIB:"LIBCD" /DEBUG /PDB:".\Release_hl2mp/server.pdb" /MAP:".\Release_hl2mp/server.map" /SUBSYSTEM:WINDOWS /OPT:REF /BASE:"0x22000000" /IMPLIB:".\Release_hl2mp/server.lib" /MACHINE:X86 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
\src\lib\public\tier0.lib
\src\lib\public\vstdlib.lib
.\release_hl2mp\activitylist.obj
.\release_hl2mp\AI_Activity.obj
.\release_hl2mp\AI_BaseActor.obj
.\release_hl2mp\AI_BaseHumanoid.obj
.\release_hl2mp\AI_BaseNPC.obj
.\release_hl2mp\AI_BaseNPC_Movement.obj
.\release_hl2mp\ai_basenpc_physicsflyer.obj
.\release_hl2mp\AI_BaseNPC_Schedule.obj
.\release_hl2mp\AI_BaseNPC_Squad.obj
.\release_hl2mp\AI_Behavior.obj
.\release_hl2mp\AI_Blended_Movement.obj
.\release_hl2mp\AI_ConCommands.obj
.\release_hl2mp\AI_Condition.obj
.\release_hl2mp\AI_Criteria.obj
.\release_hl2mp\AI_Default.obj
.\release_hl2mp\AI_DynamicLink.obj
.\release_hl2mp\ai_event.obj
.\release_hl2mp\AI_Hint.obj
.\release_hl2mp\AI_Hull.obj
.\release_hl2mp\AI_InitUtils.obj
.\release_hl2mp\AI_Interest_Target.obj
.\release_hl2mp\AI_Link.obj
.\release_hl2mp\AI_Namespaces.obj
.\release_hl2mp\AI_Navigator.obj
.\release_hl2mp\AI_Network.obj
.\release_hl2mp\AI_NetworkManager.obj
.\release_hl2mp\AI_Node.obj
.\release_hl2mp\ai_playerally.obj
.\release_hl2mp\AI_Schedule.obj
.\release_hl2mp\AI_Senses.obj
.\release_hl2mp\ai_sentence.obj
.\release_hl2mp\AI_Speech.obj
.\release_hl2mp\AI_SpeechFilter.obj
.\release_hl2mp\AI_Squad.obj
.\release_hl2mp\AI_SquadSlot.obj
.\release_hl2mp\AI_Task.obj
.\release_hl2mp\ai_trackpather.obj
.\release_hl2mp\ai_utils.obj
.\release_hl2mp\AI_Waypoint.obj
.\release_hl2mp\ammodef.obj
.\release_hl2mp\animation.obj
.\release_hl2mp\base_playeranimstate.obj
.\release_hl2mp\base_transmit_proxy.obj
.\release_hl2mp\baseanimating.obj
.\release_hl2mp\BaseAnimatingOverlay.obj
.\release_hl2mp\BaseCombatCharacter.obj
.\release_hl2mp\basecombatcharacter_shared.obj
.\release_hl2mp\basecombatweapon.obj
.\release_hl2mp\basecombatweapon_shared.obj
.\release_hl2mp\BaseEntity.obj
.\release_hl2mp\baseentity_shared.obj
.\release_hl2mp\BaseFlex.obj
.\release_hl2mp\basegrenade_concussion.obj
.\release_hl2mp\basegrenade_contact.obj
.\release_hl2mp\basegrenade_shared.obj
.\release_hl2mp\basegrenade_timed.obj
.\release_hl2mp\baseparticleentity.obj
.\release_hl2mp\baseplayer_shared.obj
.\release_hl2mp\BaseViewModel.obj
.\release_hl2mp\baseviewmodel_shared.obj
.\release_hl2mp\beam_shared.obj
.\release_hl2mp\bitbuf.obj
.\release_hl2mp\BitString.obj
.\release_hl2mp\bmodels.obj
.\release_hl2mp\bone_setup.obj
.\release_hl2mp\buttons.obj
.\release_hl2mp\cbase.obj
.\release_hl2mp\characterset.obj
.\release_hl2mp\checksum_crc.obj
.\release_hl2mp\checksum_md5.obj
.\release_hl2mp\choreoactor.obj
.\release_hl2mp\choreochannel.obj
.\release_hl2mp\choreoevent.obj
.\release_hl2mp\choreoscene.obj
.\release_hl2mp\client.obj
.\release_hl2mp\collisionproperty.obj
.\release_hl2mp\CollisionUtils.obj
.\release_hl2mp\ControlEntities.obj
.\release_hl2mp\convar.obj
.\release_hl2mp\cplane.obj
.\release_hl2mp\CRagdollMagnet.obj
.\release_hl2mp\CTerrainMorph.obj
.\release_hl2mp\damagemodifier.obj
.\release_hl2mp\death_pose.obj
.\release_hl2mp\debugoverlay_shared.obj
.\release_hl2mp\decals.obj
.\release_hl2mp\doors.obj
.\release_hl2mp\dt_send.obj
.\release_hl2mp\dt_utlvector_common.obj
.\release_hl2mp\dt_utlvector_send.obj
.\release_hl2mp\dynamiclight.obj
.\release_hl2mp\Editor_SendCommand.obj
.\release_hl2mp\effect_dispatch_data.obj
.\release_hl2mp\effects.obj
.\release_hl2mp\EffectsServer.obj
.\release_hl2mp\ehandle.obj
.\release_hl2mp\entityblocker.obj
.\release_hl2mp\EntityDissolve.obj
.\release_hl2mp\EntityFlame.obj
.\release_hl2mp\EntityList.obj
.\release_hl2mp\entitylist_base.obj
.\release_hl2mp\EntityParticleTrail.obj
.\release_hl2mp\EntityParticleTrail_Shared.obj
.\release_hl2mp\env_detail_controller.obj
.\release_hl2mp\env_effectsscript.obj
.\release_hl2mp\env_entity_maker.obj
.\release_hl2mp\env_particlescript.obj
.\release_hl2mp\env_player_surface_trigger.obj
.\release_hl2mp\env_screenoverlay.obj
.\release_hl2mp\env_texturetoggle.obj
.\release_hl2mp\env_wind_shared.obj
.\release_hl2mp\env_zoom.obj
.\release_hl2mp\EnvBeam.obj
.\release_hl2mp\EnvFade.obj
.\release_hl2mp\EnvHudHint.obj
.\release_hl2mp\EnvLaser.obj
.\release_hl2mp\EnvMessage.obj
.\release_hl2mp\EnvMicrophone.obj
.\release_hl2mp\EnvShake.obj
.\release_hl2mp\EnvSpark.obj
.\release_hl2mp\eventlist.obj
.\release_hl2mp\EventLog.obj
.\release_hl2mp\explode.obj
.\release_hl2mp\filesystem_helpers.obj
.\release_hl2mp\filters.obj
.\release_hl2mp\fire.obj
.\release_hl2mp\fire_smoke.obj
.\release_hl2mp\fogcontroller.obj
.\release_hl2mp\fourwheelvehiclephysics.obj
.\release_hl2mp\func_areaportal.obj
.\release_hl2mp\func_areaportalbase.obj
.\release_hl2mp\func_areaportalwindow.obj
.\release_hl2mp\func_break.obj
.\release_hl2mp\func_breakablesurf.obj
.\release_hl2mp\func_dust.obj
.\release_hl2mp\func_ladder.obj
.\release_hl2mp\func_ladder_endpoint.obj
.\release_hl2mp\func_lod.obj
.\release_hl2mp\Func_Monitor.obj
.\release_hl2mp\func_movelinear.obj
.\release_hl2mp\func_occluder.obj
.\release_hl2mp\func_smokevolume.obj
.\release_hl2mp\game.obj
.\release_hl2mp\game_ui.obj
.\release_hl2mp\gamehandle.obj
.\release_hl2mp\GameInterface.obj
.\release_hl2mp\gamemovement.obj
.\release_hl2mp\gamerules.obj
.\release_hl2mp\gamerules_register.obj
.\release_hl2mp\gamestringpool.obj
.\release_hl2mp\gametrace_dll.obj
.\release_hl2mp\gamevars_shared.obj
.\release_hl2mp\genericactor.obj
.\release_hl2mp\genericmonster.obj
.\release_hl2mp\Gib.obj
.\release_hl2mp\globals.obj
.\release_hl2mp\globalstate.obj
.\release_hl2mp\GrenadeThrown.obj
.\release_hl2mp\GunTarget.obj
.\release_hl2mp\h_ai.obj
.\release_hl2mp\h_cycler.obj
.\release_hl2mp\h_export.obj
.\release_hl2mp\hierarchy.obj
.\release_hl2mp\hltvdirector.obj
.\release_hl2mp\IceKey.obj
.\release_hl2mp\igamesystem.obj
.\release_hl2mp\info_camera_link.obj
.\release_hl2mp\init_factory.obj
.\release_hl2mp\interface.obj
.\release_hl2mp\Intermission.obj
.\release_hl2mp\interval.obj
.\release_hl2mp\item_world.obj
.\release_hl2mp\keyframe.obj
.\release_hl2mp\KeyValues.obj
.\release_hl2mp\lightglow.obj
.\release_hl2mp\lights.obj
.\release_hl2mp\logic_measure_movement.obj
.\release_hl2mp\logic_navigation.obj
.\release_hl2mp\LogicAuto.obj
.\release_hl2mp\LogicEntities.obj
.\release_hl2mp\LogicRelay.obj
.\release_hl2mp\map_utils.obj
.\release_hl2mp\mapentities.obj
.\release_hl2mp\mapentities_shared.obj
.\release_hl2mp\maprules.obj
.\release_hl2mp\MaterialModifyControl.obj
.\release_hl2mp\Mathlib.obj
.\release_hl2mp\memoverride.obj
.\release_hl2mp\mempool.obj
.\release_hl2mp\message_entity.obj
.\release_hl2mp\ModelEntities.obj
.\release_hl2mp\monstermaker.obj
.\release_hl2mp\movehelper_server.obj
.\release_hl2mp\Movement.obj
.\release_hl2mp\movevars_shared.obj
.\release_hl2mp\multiplay_gamerules.obj
.\release_hl2mp\nav_area.obj
.\release_hl2mp\nav_colors.obj
.\release_hl2mp\nav_edit.obj
.\release_hl2mp\nav_file.obj
.\release_hl2mp\nav_generate.obj
.\release_hl2mp\nav_ladder.obj
.\release_hl2mp\nav_mesh.obj
.\release_hl2mp\nav_node.obj
.\release_hl2mp\NDebugOverlay.obj
.\release_hl2mp\networkvar.obj
.\release_hl2mp\npc_vehicledriver.obj
.\release_hl2mp\particle_light.obj
.\release_hl2mp\pathcorner.obj
.\release_hl2mp\pathtrack.obj
.\release_hl2mp\phys_controller.obj
.\release_hl2mp\physconstraint.obj
.\release_hl2mp\physics.obj
.\release_hl2mp\physics_bone_follower.obj
.\release_hl2mp\physics_cannister.obj
.\release_hl2mp\physics_fx.obj
.\release_hl2mp\physics_impact_damage.obj
.\release_hl2mp\physics_main.obj
.\release_hl2mp\physics_main_shared.obj
.\release_hl2mp\physics_npc_solver.obj
.\release_hl2mp\physics_prop_ragdoll.obj
.\release_hl2mp\physics_saverestore.obj
.\release_hl2mp\physics_shared.obj
.\release_hl2mp\physobj.obj
.\release_hl2mp\player.obj
.\release_hl2mp\player_command.obj
.\release_hl2mp\player_lagcompensation.obj
.\release_hl2mp\player_pickup.obj
.\release_hl2mp\player_resource.obj
.\release_hl2mp\playerinfomanager.obj
.\release_hl2mp\playerlocaldata.obj
.\release_hl2mp\plugin_check.obj
.\release_hl2mp\point_camera.obj
.\release_hl2mp\point_devshot_camera.obj
.\release_hl2mp\point_playermoveconstraint.obj
.\release_hl2mp\point_spotlight.obj
.\release_hl2mp\point_template.obj
.\release_hl2mp\PointAngleSensor.obj
.\release_hl2mp\PointAngularVelocitySensor.obj
.\release_hl2mp\PointHurt.obj
.\release_hl2mp\PointTeleport.obj
.\release_hl2mp\precache_register.obj
.\release_hl2mp\predictableid.obj
.\release_hl2mp\predicted_viewmodel.obj
.\release_hl2mp\props.obj
.\release_hl2mp\props_shared.obj
.\release_hl2mp\ragdoll_manager.obj
.\release_hl2mp\ragdoll_shared.obj
.\release_hl2mp\RagdollBoogie.obj
.\release_hl2mp\randoverride.obj
.\release_hl2mp\recipientfilter.obj
.\release_hl2mp\resourcemanager.obj
.\release_hl2mp\rope.obj
.\release_hl2mp\rope_helpers.obj
.\release_hl2mp\rope_physics.obj
.\release_hl2mp\saverestore.obj
.\release_hl2mp\saverestore_gamedll.obj
.\release_hl2mp\SceneEntity.obj
.\release_hl2mp\scratchpad3d.obj
.\release_hl2mp\scratchpad_gamedll_helpers.obj
.\release_hl2mp\ScratchPadUtils.obj
.\release_hl2mp\scripted.obj
.\release_hl2mp\ScriptedTarget.obj
.\release_hl2mp\sendproxy.obj
.\release_hl2mp\server_class.obj
.\release_hl2mp\ServerNetworkProperty.obj
.\release_hl2mp\shadowcontrol.obj
.\release_hl2mp\sheetsimulator.obj
.\release_hl2mp\simple_physics.obj
.\release_hl2mp\simtimer.obj
.\release_hl2mp\singleplay_gamerules.obj
.\release_hl2mp\SkyCamera.obj
.\release_hl2mp\sound.obj
.\release_hl2mp\SoundEmitterSystem.obj
.\release_hl2mp\soundent.obj
.\release_hl2mp\soundenvelope.obj
.\release_hl2mp\SoundParametersInternal.obj
.\release_hl2mp\soundscape.obj
.\release_hl2mp\soundscape_system.obj
.\release_hl2mp\spotlightend.obj
.\release_hl2mp\Sprite.obj
.\release_hl2mp\stringpool.obj
.\release_hl2mp\StringRegistry.obj
.\release_hl2mp\studio.obj
.\release_hl2mp\studio_shared.obj
.\release_hl2mp\subs.obj
.\release_hl2mp\sun.obj
.\release_hl2mp\takedamageinfo.obj
.\release_hl2mp\tanktrain.obj
.\release_hl2mp\te_beamfollow.obj
.\release_hl2mp\te_effect_dispatch.obj
.\release_hl2mp\team.obj
.\release_hl2mp\team_spawnpoint.obj
.\release_hl2mp\teamplay_gamerules.obj
.\release_hl2mp\TemplateEntities.obj
.\release_hl2mp\tempmonster.obj
.\release_hl2mp\terrainmodmgr.obj
.\release_hl2mp\tesla.obj
.\release_hl2mp\test_ehandle.obj
.\release_hl2mp\test_proxytoggle.obj
.\release_hl2mp\test_stressentities.obj
.\release_hl2mp\testfunctions.obj
.\release_hl2mp\TestTraceline.obj
.\release_hl2mp\textstatsmgr.obj
.\release_hl2mp\timedeventmgr.obj
.\release_hl2mp\trains.obj
.\release_hl2mp\triggers.obj
.\release_hl2mp\UserCmd.obj
.\release_hl2mp\util.obj
.\release_hl2mp\util_shared.obj
.\release_hl2mp\utlbuffer.obj
.\release_hl2mp\utlsymbol.obj
.\release_hl2mp\variant_t.obj
.\release_hl2mp\vehicle_base.obj
.\release_hl2mp\vehicle_baseserver.obj
.\release_hl2mp\vguiscreen.obj
.\release_hl2mp\vmatrix.obj
.\release_hl2mp\voice_gamemgr.obj
.\release_hl2mp\waterbullet.obj
.\release_hl2mp\WCEdit.obj
.\release_hl2mp\weapon_parse.obj
.\release_hl2mp\weapon_proficiency.obj
.\release_hl2mp\world.obj
.\release_hl2mp\stdafx.obj
.\release_hl2mp\basetempentity.obj
.\release_hl2mp\event_tempentity_tester.obj
.\release_hl2mp\movie_explosion.obj
.\release_hl2mp\particle_fire.obj
.\release_hl2mp\particle_smokegrenade.obj
.\release_hl2mp\plasma.obj
.\release_hl2mp\smoke_trail.obj
.\release_hl2mp\SmokeStack.obj
.\release_hl2mp\SpriteTrail.obj
.\release_hl2mp\steamjet.obj
.\release_hl2mp\te.obj
.\release_hl2mp\te_armorricochet.obj
.\release_hl2mp\te_basebeam.obj
.\release_hl2mp\te_beamentpoint.obj
.\release_hl2mp\te_beaments.obj
.\release_hl2mp\te_beamlaser.obj
.\release_hl2mp\te_beampoints.obj
.\release_hl2mp\te_beamring.obj
.\release_hl2mp\te_beamringpoint.obj
.\release_hl2mp\te_beamspline.obj
.\release_hl2mp\te_bloodsprite.obj
.\release_hl2mp\te_bloodstream.obj
.\release_hl2mp\te_breakmodel.obj
.\release_hl2mp\te_bspdecal.obj
.\release_hl2mp\te_bubbles.obj
.\release_hl2mp\te_bubbletrail.obj
.\release_hl2mp\te_decal.obj
.\release_hl2mp\te_dynamiclight.obj
.\release_hl2mp\te_energysplash.obj
.\release_hl2mp\te_explosion.obj
.\release_hl2mp\te_fizz.obj
.\release_hl2mp\te_footprintdecal.obj
.\release_hl2mp\te_gaussexplosion.obj
.\release_hl2mp\te_GlassShatter.obj
.\release_hl2mp\te_glowsprite.obj
.\release_hl2mp\te_impact.obj
.\release_hl2mp\te_killplayerattachments.obj
.\release_hl2mp\te_largefunnel.obj
.\release_hl2mp\te_muzzleflash.obj
.\release_hl2mp\te_particlesystem.obj
.\release_hl2mp\te_physicsprop.obj
.\release_hl2mp\te_playerdecal.obj
.\release_hl2mp\te_projecteddecal.obj
.\release_hl2mp\te_showline.obj
.\release_hl2mp\te_smoke.obj
.\release_hl2mp\te_sparks.obj
.\release_hl2mp\te_sprite.obj
.\release_hl2mp\te_spritespray.obj
.\release_hl2mp\te_worlddecal.obj
.\release_hl2mp\usermessages.obj
.\release_hl2mp\antlion_dust.obj
.\release_hl2mp\BaseBludgeonWeapon.obj
.\release_hl2mp\basehlcombatweapon.obj
.\release_hl2mp\basehlcombatweapon_shared.obj
.\release_hl2mp\CBaseHelicopter.obj
.\release_hl2mp\CBaseSpriteProjectile.obj
.\release_hl2mp\citadel_effects.obj
.\release_hl2mp\combine_mine.obj
.\release_hl2mp\env_speaker.obj
.\release_hl2mp\env_starfield.obj
.\release_hl2mp\func_recharge.obj
.\release_hl2mp\hl2_ai_network.obj
.\release_hl2mp\hl2_eventlog.obj
.\release_hl2mp\hl2_gamerules.obj
.\release_hl2mp\HL2_Player.obj
.\release_hl2mp\hl2_playerlocaldata.obj
.\release_hl2mp\hl2_triggers.obj
.\release_hl2mp\hl2_usermessages.obj
.\release_hl2mp\hl_gamemovement.obj
.\release_hl2mp\hl_playermove.obj
.\release_hl2mp\info_teleporter_countdown.obj
.\release_hl2mp\item_ammo.obj
.\release_hl2mp\item_battery.obj
.\release_hl2mp\item_dynamic_resupply.obj
.\release_hl2mp\item_healthkit.obj
.\release_hl2mp\item_itemcrate.obj
.\release_hl2mp\item_suit.obj
.\release_hl2mp\look_door.obj
.\release_hl2mp\monster_dummy.obj
.\release_hl2mp\npc_Barnacle.obj
.\release_hl2mp\npc_BaseZombie.obj
.\release_hl2mp\npc_Headcrab.obj
.\release_hl2mp\npc_Manhack.obj
.\release_hl2mp\npc_rollermine.obj
.\release_hl2mp\npc_strider.obj
.\release_hl2mp\npc_Talker.obj
.\release_hl2mp\npc_Vortigaunt.obj
.\release_hl2mp\player_control.obj
.\release_hl2mp\point_apc_controller.obj
.\release_hl2mp\prop_combine_ball.obj
.\release_hl2mp\prop_thumper.obj
.\release_hl2mp\proto_sniper.obj
.\release_hl2mp\rotorwash.obj
.\release_hl2mp\script_intro.obj
.\release_hl2mp\vehicle_crane.obj
".\Release HL2MP\vehicle_jeep1.obj"
.\release_hl2mp\vehicle_prisoner_pod.obj
.\release_hl2mp\vehicle_viewcontroller.obj
.\release_hl2mp\WaterLODControl.obj
.\release_hl2mp\weapon_cubemap.obj
.\release_hl2mp\weapon_cguard.obj
.\release_hl2mp\client_side.obj
.\release_hl2mp\hl2mp_client.obj
.\release_hl2mp\hl2mp_gameinterface.obj
.\release_hl2mp\hl2mp_gamerules.obj
.\release_hl2mp\hl2mp_player.obj
.\release_hl2mp\hl2mp_player_shared.obj
.\release_hl2mp\hl2mp_weapon_parse.obj
.\release_hl2mp\te_hl2mp_shotgun_shot.obj
.\release_hl2mp\weapon_hl2mpbase.obj
.\release_hl2mp\weapon_hl2mpbasehlmpcombatweapon.obj
.\release_hl2mp\bullet.obj
.\release_hl2mp\flag.obj
.\release_hl2mp\mapfilter.obj
.\release_hl2mp\vcomm.obj
.\release_hl2mp\weapon_bg2base.obj
.\release_hl2mp\weapon_bg2weapons.obj
.\release_hl2mp\sdk_bot_temp.obj
]
Creating command line "link.exe @"e:\src\dlls\Release HL2MP\RSP00002B.rsp""
Creating temporary file "e:\src\dlls\Release HL2MP\BAT00002C.bat" with contents
[
@echo off
if exist "D:\Program\Valve\Steam\SteamApps\SourceMods\bg2\bin\server.dll" attrib -r "D:\Program\Valve\Steam\SteamApps\SourceMods\bg2\bin\server.dll"
if exist "e:\src\dlls\release_hl2mp\"server.dll copy "e:\src\dlls\release_hl2mp\"server.dll "D:\Program\Valve\Steam\SteamApps\SourceMods\bg2\bin\server.dll"
if exist "D:\Program\Valve\Steam\SteamApps\SourceMods\bg2\bin\server.pdb" attrib -r "D:\Program\Valve\Steam\SteamApps\SourceMods\bg2\bin\server.pdb"
if exist "e:\src\dlls\release_hl2mp\"server.pdb copy "e:\src\dlls\release_hl2mp\"server.pdb "D:\Program\Valve\Steam\SteamApps\SourceMods\bg2\bin"

if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: A tool returned an error code from "Compiling The Battlegrounds II 0.16 Alpha server binary for Draco(copying to C:\Games\Steam\SteamApps\SourceMods\bg2-dev\bin)"
exit 1
:VCEnd
]
Creating command line ""e:\src\dlls\Release HL2MP\BAT00002C.bat""
</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
Output Window
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Compiling...
stdafx.cpp
Compiling...
sdk_bot_temp.cpp
mapfilter.cpp
flag.cpp
weapon_hl2mpbasehlmpcombatweapon.cpp
weapon_hl2mpbase.cpp
te_hl2mp_shotgun_shot.cpp
hl2mp_weapon_parse.cpp
hl2mp_player_shared.cpp
hl2mp_player.cpp
hl2mp_gamerules.cpp
hl2mp_gameinterface.cpp
hl2mp_client.cpp
client_side.cpp
weapon_cguard.cpp
weapon_cubemap.cpp
WaterLODControl.cpp
vehicle_viewcontroller.cpp
vehicle_prisoner_pod.cpp
vehicle_crane.cpp
script_intro.cpp
Generating Code...
Compiling...
rotorwash.cpp
proto_sniper.cpp
prop_thumper.cpp
prop_combine_ball.cpp
point_apc_controller.cpp
player_control.cpp
npc_vortigaunt.cpp
npc_talker.cpp
npc_strider.cpp
npc_rollermine.cpp
npc_manhack.cpp
npc_headcrab.cpp
npc_BaseZombie.cpp
npc_barnacle.cpp
monster_dummy.cpp
look_door.cpp
item_suit.cpp
item_itemcrate.cpp
item_healthkit.cpp
item_dynamic_resupply.cpp
Generating Code...
Compiling...
item_battery.cpp
item_ammo.cpp
info_teleporter_countdown.cpp
hl_playermove.cpp
hl_gamemovement.cpp
hl2_usermessages.cpp
hl2_triggers.cpp
hl2_playerlocaldata.cpp
hl2_player.cpp
hl2_gamerules.cpp
hl2_eventlog.cpp
hl2_ai_network.cpp
func_recharge.cpp
env_starfield.cpp
env_speaker.cpp
combine_mine.cpp
citadel_effects.cpp
cbasespriteprojectile.cpp
cbasehelicopter.cpp
basehlcombatweapon_shared.cpp
Generating Code...
Compiling...
basehlcombatweapon.cpp
basebludgeonweapon.cpp
antlion_dust.cpp
usermessages.cpp
te_worlddecal.cpp
te_spritespray.cpp
te_sprite.cpp
te_sparks.cpp
te_smoke.cpp
te_showline.cpp
te_projecteddecal.cpp
te_playerdecal.cpp
te_physicsprop.cpp
te_particlesystem.cpp
te_muzzleflash.cpp
te_largefunnel.cpp
te_killplayerattachments.cpp
te_impact.cpp
te_glowsprite.cpp
te_glassshatter.cpp
Generating Code...
Compiling...
te_gaussexplosion.cpp
te_footprintdecal.cpp
te_fizz.cpp
te_explosion.cpp
te_energysplash.cpp
te_dynamiclight.cpp
te_decal.cpp
te_bubbletrail.cpp
te_bubbles.cpp
te_bspdecal.cpp
te_breakmodel.cpp
te_bloodstream.cpp
te_bloodsprite.cpp
te_beamspline.cpp
te_beamringpoint.cpp
te_beamring.cpp
te_beampoints.cpp
te_beamlaser.cpp
te_beaments.cpp
te_beamentpoint.cpp
Generating Code...
Compiling...
te_basebeam.cpp
te_armorricochet.cpp
te.cpp
steamjet.cpp
SpriteTrail.cpp
smokestack.cpp
smoke_trail.cpp
plasma.cpp
particle_smokegrenade.cpp
particle_fire.cpp
movie_explosion.cpp
event_tempentity_tester.cpp
basetempentity.cpp
world.cpp
weapon_proficiency.cpp
weapon_parse.cpp
wcedit.cpp
waterbullet.cpp
voice_gamemgr.cpp
vguiscreen.cpp
Generating Code...
Compiling...
vehicle_baseserver.cpp
vehicle_base.cpp
variant_t.cpp
util_shared.cpp
util.cpp
usercmd.cpp
triggers.cpp
trains.cpp
timedeventmgr.cpp
textstatsmgr.cpp
testtraceline.cpp
testfunctions.cpp
test_stressentities.cpp
test_proxytoggle.cpp
test_ehandle.cpp
tesla.cpp
terrainmodmgr.cpp
tempmonster.cpp
TemplateEntities.cpp
teamplay_gamerules.cpp
Generating Code...
Compiling...
team_spawnpoint.cpp
team.cpp
te_effect_dispatch.cpp
te_beamfollow.cpp
tanktrain.cpp
takedamageinfo.cpp
sun.cpp
subs.cpp
studio_shared.cpp
stringpool.cpp
Sprite.cpp
spotlightend.cpp
soundscape_system.cpp
soundscape.cpp
SoundParametersInternal.cpp
soundenvelope.cpp
soundent.cpp
SoundEmitterSystem.cpp
sound.cpp
SkyCamera.cpp
Generating Code...
Compiling...
singleplay_gamerules.cpp
simtimer.cpp
shadowcontrol.cpp
ServerNetworkProperty.cpp
sendproxy.cpp
scriptedtarget.cpp
scripted.cpp
scratchpad_gamedll_helpers.cpp
sceneentity.cpp
saverestore_gamedll.cpp
saverestore.cpp
rope_helpers.cpp
rope.cpp
recipientfilter.cpp
RagdollBoogie.cpp
ragdoll_shared.cpp
ragdoll_manager.cpp
props_shared.cpp
props.cpp
predicted_viewmodel.cpp
Generating Code...
Compiling...
predictableid.cpp
precache_register.cpp
pointteleport.cpp
pointhurt.cpp
PointAngularVelocitySensor.cpp
pointanglesensor.cpp
point_template.cpp
point_spotlight.cpp
point_playermoveconstraint.cpp
point_devshot_camera.cpp
point_camera.cpp
plugin_check.cpp
playerlocaldata.cpp
playerinfomanager.cpp
player_resource.cpp
player_pickup.cpp
player_lagcompensation.cpp
player_command.cpp
player.cpp
physobj.cpp
Generating Code...
Compiling...
physics_shared.cpp
physics_saverestore.cpp
physics_prop_ragdoll.cpp
physics_npc_solver.cpp
physics_main_shared.cpp
physics_main.cpp
physics_impact_damage.cpp
physics_fx.cpp
physics_cannister.cpp
physics_bone_follower.cpp
physics.cpp
physconstraint.cpp
phys_controller.cpp
pathtrack.cpp
pathcorner.cpp
particle_light.cpp
npc_vehicledriver.cpp
ndebugoverlay.cpp
nav_node.cpp
nav_mesh.cpp
Generating Code...
Compiling...
nav_ladder.cpp
nav_generate.cpp
nav_file.cpp
nav_edit.cpp
nav_colors.cpp
nav_area.cpp
multiplay_gamerules.cpp
movevars_shared.cpp
movement.cpp
movehelper_server.cpp
monstermaker.cpp
modelentities.cpp
message_entity.cpp
MaterialModifyControl.cpp
maprules.cpp
mapentities_shared.cpp
mapentities.cpp
logicrelay.cpp
logicentities.cpp
logicauto.cpp
Generating Code...
Compiling...
logic_navigation.cpp
logic_measure_movement.cpp
lights.cpp
lightglow.cpp
item_world.cpp
intermission.cpp
info_camera_link.cpp
igamesystem.cpp
hltvdirector.cpp
hierarchy.cpp
h_cycler.cpp
h_ai.cpp
guntarget.cpp
grenadethrown.cpp
globalstate.cpp
globals.cpp
gib.cpp
genericmonster.cpp
genericactor.cpp
gamevars_shared.cpp
Generating Code...
Compiling...
gametrace_dll.cpp
gamestringpool.cpp
gamerules_register.cpp
gamerules.cpp
gamemovement.cpp
gameinterface.cpp
game_ui.cpp
game.cpp
func_smokevolume.cpp
func_occluder.cpp
func_movelinear.cpp
Func_Monitor.cpp
func_lod.cpp
func_ladder_endpoint.cpp
func_ladder.cpp
func_dust.cpp
func_breakablesurf.cpp
func_break.cpp
func_areaportalwindow.cpp
func_areaportalbase.cpp
Generating Code...
Compiling...
func_areaportal.cpp
fourwheelvehiclephysics.cpp
fogcontroller.cpp
fire_smoke.cpp
fire.cpp
filters.cpp
explode.cpp
EventLog.cpp
eventlist.cpp
EnvSpark.cpp
EnvShake.cpp
envmicrophone.cpp
EnvMessage.cpp
EnvLaser.cpp
EnvHudHint.cpp
EnvFade.cpp
EnvBeam.cpp
env_zoom.cpp
env_wind_shared.cpp
env_texturetoggle.cpp
Generating Code...
Compiling...
env_screenoverlay.cpp
env_player_surface_trigger.cpp
env_particlescript.cpp
env_entity_maker.cpp
env_effectsscript.cpp
env_detail_controller.cpp
EntityParticleTrail_Shared.cpp
EntityParticleTrail.cpp
entitylist_base.cpp
entitylist.cpp
EntityFlame.cpp
EntityDissolve.cpp
entityblocker.cpp
ehandle.cpp
EffectsServer.cpp
effects.cpp
effect_dispatch_data.cpp
dynamiclight.cpp
doors.cpp
decals.cpp
Generating Code...
Compiling...
debugoverlay_shared.cpp
death_pose.cpp
damagemodifier.cpp
cterrainmorph.cpp
CRagdollMagnet.cpp
cplane.cpp
controlentities.cpp
collisionproperty.cpp
client.cpp
cbase.cpp
buttons.cpp
bmodels.cpp
bitstring.cpp
beam_shared.cpp
baseviewmodel_shared.cpp
baseviewmodel.cpp
baseplayer_shared.cpp
baseparticleentity.cpp
basegrenade_timed.cpp
basegrenade_shared.cpp
Generating Code...
Compiling...
basegrenade_contact.cpp
basegrenade_concussion.cpp
baseflex.cpp
baseentity_shared.cpp
baseentity.cpp
basecombatweapon_shared.cpp
basecombatweapon.cpp
basecombatcharacter_shared.cpp
basecombatcharacter.cpp
BaseAnimatingOverlay.cpp
baseanimating.cpp
base_transmit_proxy.cpp
base_playeranimstate.cpp
animation.cpp
ammodef.cpp
ai_waypoint.cpp
ai_utils.cpp
ai_trackpather.cpp
ai_task.cpp
ai_squadslot.cpp
Generating Code...
Compiling...
ai_squad.cpp
ai_speechfilter.cpp
ai_speech.cpp
ai_sentence.cpp
ai_senses.cpp
ai_schedule.cpp
ai_playerally.cpp
ai_node.cpp
ai_networkmanager.cpp
ai_network.cpp
ai_navigator.cpp
ai_namespaces.cpp
ai_link.cpp
AI_Interest_Target.cpp
ai_initutils.cpp
ai_hull.cpp
ai_hint.cpp
ai_event.cpp
ai_dynamiclink.cpp
ai_default.cpp
Generating Code...
Compiling...
AI_Criteria.cpp
ai_condition.cpp
ai_concommands.cpp
ai_blended_movement.cpp
ai_behavior.cpp
ai_basenpc_squad.cpp
ai_basenpc_schedule.cpp
ai_basenpc_physicsflyer.cpp
ai_basenpc_movement.cpp
ai_basenpc.cpp
ai_basehumanoid.cpp
ai_baseactor.cpp
ai_activity.cpp
activitylist.cpp
Generating Code...
Compiling...
weapon_bg2weapons.cpp
weapon_bg2base.cpp
vcomm.cpp
bullet.cpp
vmatrix.cpp
utlsymbol.cpp
utlbuffer.cpp
studio.cpp
stringregistry.cpp
simple_physics.cpp
sheetsimulator.cpp
server_class.cpp
ScratchPadUtils.cpp
scratchpad3d.cpp
rope_physics.cpp
resourcemanager.cpp
randoverride.cpp
networkvar.cpp
mempool.cpp
memoverride.cpp
Generating Code...
Compiling...
mathlib.cpp
map_utils.cpp
KeyValues.cpp
keyframe.cpp
interval.cpp
interface.cpp
init_factory.cpp
IceKey.cpp
h_export.cpp
gamehandle.cpp
filesystem_helpers.cpp
editor_sendcommand.cpp
dt_utlvector_send.cpp
dt_utlvector_common.cpp
dt_send.cpp
convar.cpp
collisionutils.cpp
choreoscene.cpp
choreoevent.cpp
choreochannel.cpp
Generating Code...
Compiling...
choreoactor.cpp
checksum_md5.cpp
checksum_crc.cpp
characterset.cpp
bone_setup.cpp
bitbuf.cpp
Generating Code...
Compiling...
vehicle_jeep.cpp
Linking...
   Creating library .\Release_hl2mp/server.lib and object .\Release_hl2mp/server.exp
Compiling The Battlegrounds II 0.16 Alpha server binary for Draco(copying to C:\Games\Steam\SteamApps\SourceMods\bg2-dev\bin)
The system cannot find the path specified.
        0 file(s) copied.
The system cannot find the path specified.
        0 file(s) copied.
Project : error PRJ0019: A tool returned an error code from "Compiling The Battlegrounds II 0.16 Alpha server binary for Draco(copying to C:\Games\Steam\SteamApps\SourceMods\bg2-dev\bin)"
</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
Results
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Build log was saved at "file://e:\src\dlls\Release HL2MP\BuildLog.htm"
hl - 1 error(s), 0 warning(s)</pre></table><table   width=100% height=20 bgcolor=#CFCFE5><tr><td><font face=arial size=+2>
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